Release Notes

December 22, 2024

  • Improvement: Season Pass - Gift a Season Pass achievement is now earnable unlimited times
  • Improvement: Season Pass - Gift a Season Pass achievement changed from 15000 XP to 20000 XP
  • Improvement: Season Pass - Changed "under 20 yards rushing allowed" to "under 50"

December 20, 2024

  • Bug fixed: Sometimes CPU games would not play even with Force Advance
  • Improvement: Kickoffs - touchbacks now start at the 30 yard line instead of the 25 to mimic real life
  • Improvement: Punts - Slightly increased minimum punt distance
  • Improvement: Punts - Slightly increased punt return yardage
  • Improvement: Punts - Punt distance now influences Fair Catch %
  • Improvement: Punts - Punt accuracy is used for determining punt results near the opponent's end zone (if pinned deep or touchback)
  • Improvement: Punt text display is more accurate
  • New: Added basic Punting stats to Player and Team Stats

December 18, 2024

  • New: Winter 2024 Season Pass!
    • Buy the Season Pass in the Store! Event lasts 99 days! Earn Season Pass Achievements, Level Up and earn exclusive Rewards!
    • NOTE: All rewards are cosmetic only and offer no in-game advantages! Thanks for supporting the site with your purchases!
    • All Season Pass users instantly receive a Season Pass online indicator icon!
    • Dark Mode (Season Pass Reward)
    • Animated OVR Bars (Season Pass Reward)
    • Bronze/Silver/Gold/Platinum Username Plaques (Season Pass Reward)
    • Custom Online Status Indicator icon (Season Pass Reward)
    • NEW Promo City and Team Logo cards - exclusive cards not found in packs (Season Pass Rewards)
    • Re-release old Promo City and Team Logo cards - exclusive cards not found in packs (Season Pass Rewards)
    • Added (Season Pass Level) to Users Online Now
  • Bug fixed: CPUs would sometimes hire scouts that were previously replaced by the Admin
  • Bug fixed: Advance Week would sometimes try to automatically fix human teams rosters if other CPU teams needed fixing
  • Bug fixed: Removed some bad code around displaying the reason a team wasn't Game Ready
  • Bug fixed: Old waiver claims/offers no longer show up after player has signed

December 14, 2024

  • Bug fixed: Waiver Wire would sometimes not process waivers all players if a player got signed from a Waiver Bid

December 12, 2024

  • Bug fixed: Waiver Wire would sometimes incorrectly show a user has bid
  • Improvement: Can now view and delete Waiver Claims and Bids

December 10, 2024

  • New Game Sim Update: Removed hard coded QB OVR value from some calculation modifiers
  • New Game Sim Update: Slightly increased completion % for pass plays
  • New Game Sim Update: Slightly increased rushing yards

December 9, 2024

  • New: Waiver Wire! Cut players will be available for teams to place Claims for their current contract. Lowest ranked team will claim the player 2 weeks after being cut.
    NOTE: You can also Bid a value lower than the current contract. If there are no Claims, the highest bidder will sign the player.
  • Added Claim and Bid buttons/UI to players in Pending Waivers status
  • Added Waiver Wire players to the Dashboard
  • Bug fixed: Manual trades / trade block was incorrectly getting deleted one week early since the Trade Deadline week change from 8 to 9

December 3, 2024

  • New Game Sim Update: Play Recognition has changed to be more dynamic. Defensive players no longer gain attribute bonuses. Instead, the defense chance for success increases in the game sim.
    There is no longer a minimum or maximum to the amount of plays per formation to trigger this effect. Repeated play type (run/pass) out of the same formation will yield better defensive results if the
    offense chooses to replicate the same formation and play type. The effect is exponential the more repetitions occur in the same game. This is to encourage more balanced and varied playbooks.
    NOTE: There are no longer any indicators in the game log showing "play recognition bonuses"
  • New Game Sim Update: Increased how much player skill difference affects the outcome between matched-up players
  • New Game Sim Update: Removed hard coded HB OVR value from some calculation modifiers
  • New Game Sim Update: Improved pancake block effectiveness
  • New Game Sim Update: Improved blitzing effectiveness, but also added diminishing returns for repeat blitzes against the same offensive formation (this will be updated once defensive plays are added)
  • New Game Sim Bugfix: Improved/fixed hurry-up offense logic
  • New Game Sim Update: Reduced frequency of QB scrambles

November 26, 2024

  • Bug fixed: Trade History view would sometimes not show the Season dropdown

November 24, 2024

  • Improved: Added Estimated Salary column to draft tables

November 23, 2024

  • Improved: Added Our Players button above Team Needs button for a quick way to see your own roster while on any other page
  • Improved filters on Players tables - added Team and Position filters

November 21, 2024

  • Bug fixed: Coaches sometimes didn't immediately apply their culture and boosts to players when hired

November 14, 2024

  • Improvement: Leagues with Require Users Ready enabled will now require the other team to be Ready before being allowed to schedule a realtime game (admins excluded)
  • Improvement: Leagues are no longer set to Uncompetitive if Admins Force Sim a draft pick/picks for other users. (Contact Aurabolt if you want your league's Competitive status restored)

November 11, 2024

  • Improvement: Trade Deadline changed from week 8 to week 9 to replicate real life
  • Bug fixed: Combine Results listed in Rookie Draft Class were not sortable and were missing table headers and attribute mapping description
  • Bug fixed: Sack yardage was being counted against QB passing yardage. NOTE: this fix means Team Stats will be slightly off because of excluding sack yardage, until a future update
  • Improvement: Prevented the ability to sell Promo cards

November 4, 2024

  • Bug fixed: Games Played issue for realtime games was wrong (this fix applies to future games)
  • Improvement: Reduced trade value of K and P, and capped their trade value at 400

November 3, 2024

  • Bug fixed: Players cut during realtime game sims were preventing stats from getting recorded for that game

November 2, 2024

  • Improvement: Trades that are Undone by the Admin will now show up in Trade History (only affects trades Undone after this update)
  • Bug fixed: Jersey Numbers / Old Jersey Number ranges were not being generated/selected properly (fix only affects future generated players)

October 30, 2024

  • New: Added a Wiki to the site! (Logged in users only)
  • Bug fixed: Team Players Stats - Games Played (GP) was wrong

October 21, 2024

  • Bug fixed: Scout Now button was not working during week 28
  • Improvement: Players with hidden OVR - Scouting OVR array - each report is now clickable and opens the report in a new tab!
  • Improvement: Scout Now button - now displays the Scout's report capacity for the upcoming week!
  • Improvement: Scout Now button - hover over the button a second to see the Scout name
  • Improvement: Scout Now button - now automatically refreshes the Scouting Reports table - NOTE: this may re-sort the table based on the report that was just generated

October 19, 2024

  • Bug fixed: Standings - sometimes a H2H tiebreaker would result in duplicate Conference Seed displays NOTE: this won't get retroactively fixed for seasons where leagues currently in the playoffs
  • Bug fixed: Standings - sometimes a H2H tiebreaker would result in a division-winning team incorrectly getting swapped with a non-division-winning team
  • Improvement: Added GMs to Team History

October 18, 2024

  • New: Instant Scouting - added Scout Now button that generates a report instantly without waiting for week advance! NOTE: You can't re-assign your scout to a new region if they already started scouting in the current region the same week
  • Improvement: Updated Scout button to have a target icon

October 17, 2024

  • Bug fixed: Coaches dropdown for teams now works
  • Improvement: Coaches - All Coaches view now lists teams without coaches
  • Improvement: Players drafted by a certain team will re-gain the Drafted By bonus even if they leave the Drafted team and then come back
  • Improvement: Retroactively applied October 16th Drafted bonus change to all players in all leagues
  • Bug fixed: Coaches with +2 CUL impact were not regressing to +1 CUL impact unless they had 8 or less wins and lost a playoff game. The corrected behavior is to regress to +1 with 8 or less wins and don't play in a playoff game.
  • Bug fixed: Records shown on previous seasons/weeks now show the record for that week, not the team's current record

October 16, 2024

  • Improvement: Fantasy Draft - Players drafted now received Drafted By dev bonuses
  • Improvement: Salary Cap Penalties - added detail showing each player and penalty when clicking on Cap Space in Team Info bar
  • Improvement: Salary Cap Penalties - added currently active Cap Season to the bar (rolls over after Champ Game week)

October 11, 2024

  • Improvement: Can now delete sent messages
  • Bug fix: Prevent punting on the last play before the half if not 4th down

October 7, 2024

  • Improvement: Replace Scout button is now only available during Draft week until the last week of the season
  • Bug fix: Prevent replacement of Media scout
  • Bug fix: Removed the arrows from the Culture icon in Team Info bar
  • Bug fix: Culture Match was incorreclty hidden from Team Info bars in Hard mode

October 6, 2024

  • New: Admins can now Replace a scout in the league which will generate a new random scout (as long as no one has hired them yet that season). Note, this is permanent

October 4, 2024

  • Bug Fixed: Various hard mode OVR leaks in the offseason
  • Bug Fixed: Duplicate team icons for the same player during Free Agent bidding
  • Bug Fixed: Non-admins can no longer update all games with same timeslot when setting a Live Game Sim time
  • Improvement: Progression Chance Factors now visible for all players including hidden OVR players

September 30, 2024

  • Bug Fixed: Sometimes the Discord bot would not send a message when a user team was on the clock
  • Bug Fixed: Sometimes players would start a league with -7 CHM for transactions that happened during league creation

September 29, 2024

  • Bug Fix "CoopGate": If a user team already played their game in a week, their deptch chart was invalid (like from an injury that game), and the Advance Timer / Force Advance was triggered, the game would incorrectly fix the user team's roster even if Sim Roster was disabled.
    NOTE: If a user team has NOT played their game yet, and Advance Timer / Force Advance is triggered, it is still expected that the game will fix the user's roster to play the game and advance the week.

September 25, 2024

  • Improvement: Added Download Transactions as CSV button to the dashboard view

September 24, 2024

  • Bug fixed: Last play before halftime - fixed a bug where teams would sometimes punt instead of kneel
  • Improvement: Trade Block Players table is now always visible on the Trade Block screen
  • New: Added "Watch Last Game" to Homepage leagues table, which links directly to the last completed game without spoilers
  • Bug fixed: Fantasy Draft - Players no longer have CHM -7
  • Bug fixed: Fantasy Draft - Fixed bug where simmed User team picks would pick all QBs (players not getting added to depth chart)
  • Bug fixed: More OVR leaks in Hard Mode
  • Improvement: Trade Block - can now add or remove players from the trade block during any week
  • Bug fixed: Player Actions - Hover text near Cut button is now displayed in the popup
  • Improvement: Added popup confirmation modal to Sign Player and Draft Player buttons in Players table

September 21, 2024

  • Bug fixed: Filters did not work on Combine Results view
  • Bug fixed: Multiple OVR leaks in Hard Mode
  • Improvement: Improved dropdown filters for Players table and Combine Results table and Scouting Reports table

September 19, 2024

  • Improvement: Auto Advance leagues - The Next Auto Advance Time will automatically update calculated from the current Advance Time set, not the time at the end of the last week advance simulation. This will prevent advance time drift over time

September 18, 2024

  • Bug fix: If the Advance Week timer expires while a draft is still happening, the Advance Week timer will now be automatically disabled. The admin can re-enable it after the draft.
    This bug was causing drafts to sim picks unexpectedly once every minute if the Advance Week timer expired during a draft.
  • Improvement: Added Players History item when a player changes culture from Adaptable

September 15, 2024

  • Improvement: Added years_pro to players CSV
  • Improvement: Added confirmation dialog for Scout hires
  • New: Rookie Draft Class - Added scouted vs unscouted statistics on Rookie Draft Class by College Region table

September 14, 2024

  • Bug fixed: Scouting - scouts would sometimes scout the same player more than once even when there were still players that were unscouted in the region
  • Bug fixed: Scouting Reports Table - the "#" column would only count the number of reports on the currently displayed table page instead of number of reports your team has in total
  • Improvement: Scouting - when there are no Scouting Targets remaining, scouts will now prioritize players with high Media reports for half their reports, and random players in the region for the remaining players each week

September 13, 2024

  • Improvement: Combine Results is now rendered as a responsive server-side table
  • Improvement: Rookie Draft Class players no longer have irrelevant columns in their table (CHM, HAP, etc)
  • Improvement: Combine Results are now included in Rookie Draft Class CSV and in Rookie Draft Class table if the league week is after Combine Results are available
  • Improvement: Rookie Draft Class CSV and Players CSV now include player_id column

September 8, 2024

  • Improvement: Division wins are no longer considered for non-division-winners when calculating standings. Also, Conference wins are no longer considered when ranking non-playoff teams.

September 4, 2024

  • Bug fixed: Rosters/depth charts should no longer be fixed between weeks for any team. Only immediately before games being played. Force Advance (or league advance timer) will automatically resolve a team's roster if they need to play a game to advance the week.

September 2, 2024

  • New: Added "Undo Trade" button for admins on Trade History view
  • Bug fixed: Decision to attempt a FG wasn't working right when line of scrimmage was between the 35 and 40 yard line

August 31, 2024

  • Bug fixed: User Team can now click Ready To Play a game, even if the other team does not meet requirements to play
  • Bug fixed: Multiple bugs related to changing Team Logo in Team Options
  • Bug fixed: Users can now select the Card Art logo or the plain logo for any logos they have unlocked from collecting Team cards

August 30, 2024

  • Improvement: Players CSV download - now includes players with hidden OVR
  • Improvement: Now allowing GMs to schedule their own realtime games
  • Bug fixed: Player Stats - Passing Cmp% always displayed as 0

August 26, 2024

  • Improvement: New Game engine - slightly increased rushing yardages to more closely align to NFL rushing stats

August 24, 2024

  • Improvement: New Game engine - reduced rushing yardages to more closely align to NFL rushing stats
  • Improvement: New Game engine - increased pass yardages to more closely align to NFL passing stats

August 23, 2024

  • Improvement: Now additionally allowing GMs playing in the game to schedule their own realtime games
  • Bug fixed: Week will not advance if a non-admin user clicks Advance Week unless "Advance Week if User Games are Played" is enabled
  • Bug fixed: Various issues with Hard Mode revealing OVR
  • Bug fixed: Bugged Trade Block offers for the exact same player should not happen anymore

August 19, 2024

  • Improvement: New season schedules now create matchups based on previous season standings for season 2+ schedules for the three 1-game matchups between divisions

August 17, 2024

  • Improvement: Free Agents jersey number/icon is now black and white to differentiate from gray teams
  • Improvement: Added Patreon Subscribers to homepage
  • Bug fixed: Trade History season dropdown was cut off if there were no trades listed on the current page

August 14, 2024

  • Bug fixed: Prevent progression on undrafted free agents for that season
  • Bug fixed: Undrafted Free Agents were incorrectly aging +1 during season advance for their draft season

August 12, 2024

  • Bug fixed: Old draft challenge and leagues pending deletion will have their Discord channels deleted automatically

July 28, 2024

  • Bug fixed: Players Progression Chance percentages sometimes would be out of date. All players should update immediately on any relevant change, but now all players will also update during week advance
  • Bug fixed: League option Hide OVR (Hard Mode) wasn't working, but is now

July 19, 2024

  • Bug fixed: Players would not progress or regress at the end of their first season in the league (bug since July 10)
  • Improvement: Undrafted free agents now become free agents immediately after the draft is over
  • Improvement: Added Player History item for when players are Undrafted and become Free Agents

July 13, 2024

  • Bug fixed: Undrafted free agents with adaptable culture would have an empty culture after being signed

July 10, 2024

  • Improvements to Players Progression schedule:
    • Players: progression/regression moved from Week 22 to Week 31. NOTE: members of that year's rookie draft class are excluded. NOTE: leagues in week 22+ at the time of this update will have this change apply only to future seasons
    • Players and Coaches: age increase moved from week 22 to during season advance
    • Players: retirements still happen and contract/salary years still change (decrease by 1) in week 22
    • Coaches: Seasons Remaining (decrease by 1), Culture Boost progressions/regressions, and Retirements still happen week 22
    • These changes should make Re-Sign players more interesting, as there is now risk related to regression. Should create more Free Agents during bidding naturally
    • Added logic for CPU teams to not re-sign players sometimes, based on the above changes
  • New: added sortable Progression Report to Week 31 Season Summary. (Can view old seasons Progression Reports too, using Schedule dropdowns)
  • Removed League Awards from Week 31 Season Summary
  • Improvement: Free Agent Bidding - now only showing players 65+ OVR. This is needed because all rookies are converted to free agents since the May 10, 2024 update, and now the FA table is unnecessarily large
  • Improvement: Made a change to CPU drafting logic where they overvalued players who they had scouted many times
  • Improvement: Increased regression chance impact of Age (for older players)
  • Improvement: Undrafted FAs now have a random salary between $0.5M and $1M instead of $0.5M and $3M
  • Bug fixed: User OVR Display preference was not working for the Draft Board
  • Bug fixed: Undrafted free agents incorrectly cost 750 to reveal OVR instead of 250

July 5, 2024

  • Bug fixed: All Coaches CSV export did not include Culture properly
  • Improvement: Users who have been inactive for over 14 days now include a gray minus sign in their status indicator icon
  • Improvement: Users who have been inactive for over 30 days now include a gray cancel icon as their status indicator

July 4, 2024

  • Improvement: Added Culture filters and sorting to Scouting Reports and Rookie Draft Class tables
  • Bug fixed: Scouting reports for other teams could be viewed in rare circumstances
  • Bug fixed: Combine results sometimes were being displayed on Scouting Report view before Combine Results were released

June 26, 2024

  • Bug fixed: Couldn't update Next Advance time for a league on a mobile device

June 21, 2024

  • Minor correction to yesterday's QB scramble update. Scramble chance is based on QB speed and agility when under pressure
  • Bug fixed: Scroll issue on Manual Trades screen with dropdowns again

June 20, 2024

  • Bug fixed: Scroll issue on Manual Trades screen with dropdowns
  • Bug fixed: New Game engine - QB Scrambles were not able to happen, but now they are
  • Improvement: Manual trades - Future draft picks are now valued the same as this year's draft picks
  • Improvement: Manual trades - Reduced the trade value of the top few picks of the draft
  • Improvement: Manual trades - CPU teams are now more defensive/selfish in trades and value their own players/picks more
  • Improvement: Manual trades - Reduced trade value of K, P, and FB, and slightly reduced value of older players

June 17, 2024

  • Change Position - Offensive linemen can't change positions to non-OL positions, and non-OL positions can't change to OL
  • Fixed a bug during Re-Sign or Rookie Signing weeks that would sometimes advance the week unexpectedly causing players with 0 year contracts
  • Improved Mock Drafts - no longer picks the same position if there are multiple Round 1 picks

June 13, 2024

  • Bug fixed: When clicking Advance Week, the Users Ready modal sometimes wouldn't update until after 60 seconds

June 6, 2024

  • Bug fixed: Trying to set League Auto Advance gave an error
  • New: Added "Retired" badge next to player names
  • Bug fixed: Undrafted free agents combine results were incorrectly hidden

June 4, 2024

  • New: Added option to User Profile for unrevealed player OVR bars: OVR Bar or scouting reports array
  • Bug fixed: Undrafted rookies Combine Results were visible before Combine Results week
  • Bug fixed: Yards per Attempt (YPA) now excludes yards lost from sacks from the calculation

June 1, 2024

  • Manual Trades - all players are now shown with Raw OVR

May 31, 2024

  • Bug fixed: Pressures and blitzing players on pass plays were not displaying during realtime (live) games

May 30, 2024

  • Bug fixed: Scouting Reports text regarding players potential were always negative (old reports will not be updated)
  • Bug fixed: Players table checkboxes were not working correctly since the last update

May 28, 2024

  • Server web framework library upgrade - please report any found bugs in Discord!

May 25, 2024

  • New: Launched Patreon! Become a member to support the development and server costs of Progression Football, and earn in-game rewards!
  • New: Link Patreon button now available on homepage
  • Change: Buying Ad-free Days from the Store has been changed from 30 days to 10 days
  • Improvement: Store - "Buy For" dropdown now only shows the most recently active 300 users, and is sorted by most recently active users at the top to help the Store page load faster
  • Improvement: Made a change to improve speed during progression and regression code after the PFL Champ game
  • Bug fixed: When two human draft picks were in a row, and Sim CPU Picks Immediately was enabled, and a human manually drafted a player, the next pick was incorrectly simmed automatically
  • Bug fixed: Clicking Sim Pick or having the draft clock expire no longer marks the pick Forced, or the league uncompetitive
  • Improvement: Greatly improved load speed of Combine Results page
  • Improvement: Added position dropdown filter on Combine Results page
  • Improvement: Added Add to Draft Board button on Combine Results page

May 10, 2024

  • Improvement: All undrafted players in the rookie draft class now become free agents. Culture is automatically revealed, but salary is randomized
  • Improvement: Slightly reduced talent level in newly generated rookie draft classes

May 7, 2024

  • Bug fixed: Removed unused dropdowns from Trade History
  • Bug fixed/Improvement: Scouting Reports - sometimes, Accurate scouting reports were outside the scout's range

May 6, 2024

  • Bug fixed: Corrected incorrect help text under Upgrades modal
  • Improvement: If a coach is currently +1 CUL boost, they only need 9 wins instead of 10 to get upgraded to +2 at the end of the season

May 3, 2024

  • Bug fixed: Advance Week if User Games are Played (Regular Season only) was broken since yesterday's update

May 2, 2024

  • Bug fixed: Sim CPU Picks Immediately didn't work in fantasy draft
  • Bug fixed: Force Advance and Advance Week timer would auto reorder all depth charts in the league. Now only will do that to resolve roster/depth issues.

April 28, 2024

  • College Teams by Region pie chart - converted to a text table
  • Improvement: Un-did some of the server side caching added on April 5 to help improve site performance

April 25, 2024

  • Bug fixed: Adaptable culture now shows up in Scouting Reports CSV
  • Bug fixed: Awards Race and League News stat lines have been fixed
  • Bug fixed: In multiplayer leagues, clicking Ready to Advance would sometimes take up to 60 seconds to update in the Users Ready modal (now instant)

April 24, 2024

  • Reverted yesterday's play length change

April 23, 2024

  • Bug fixed: Power Rankings sometimes resulted in a Server Error
  • Improvement: Changed length of certain plays to increase play count per game to be more realistic (both engines)

April 22, 2024

  • Bug fixed: Sim CPU Draft Picks Immediately now works properly after a human user makes a manual pick
  • Bug fixed: Prevent manual trades with self (same team)
  • Improvement: Minimum player OVR bar to be able to read OVRs under 60

April 20, 2024

  • Bug fixed: Sometimes FA Bids were not getting created properly

April 19, 2024

  • Bug fixed: View Roster - Retired players did not work. Also fixed the CSV download for retired players
  • Bug fixed: Player CSV - fixed team name column
  • Bug fixed: Change Positions - clicking Change Position without an actual change no longer results in a Consistency penalty

April 16, 2024

  • New: Some undrafted rookies will have an Adaptable culture. Their culture will be set to match the coach of whatever team drafts them! (Star icon for Culture)
  • Bug fixed: Undrafted rookies with Adaptable culture had a broken Player page (unable to draft)
  • Improvement: Rookie culture is now revealed immediately when they are drafted
  • Bug fixed: League option Require Users Ready was not working for user vs user games
  • Bug fixed: Play Recognition bonuses were not working for either engine since the April 5 update

April 15, 2024

  • Bug fixed: Viewing the Schedule or Games in the past showed the team's current record, not their record at that time
  • Bug fixed: CPU teams would not automatically fix their rosters before a game if they made a trade to break their depth chart that same week
  • Improvement: All free agents show up during Free Agent Bidding instead of only those over 70 OVR

April 9, 2024

  • Bug fixed: Manual Trades - Trading draft picks sometimes resulted in a 500 server error

April 8, 2024

  • Made a change to server-side caching to hopefully improve the performance of the site overall

April 7, 2024

  • Bug fixed: Creating new leagues would sometimes fail
  • Bug fixed: Performance issues around Manual Trades screen
  • Bug fixed: DE, G, T were not included in the New game sim engine

April 6, 2024

  • Bug fixed: Fantasy Draft caused server errors
  • Bug fixed: Sorting by certain columns on the Scouting screen caused Server Error

April 5, 2024

I'm not proud of how long this update took. I learned and grew as a developer, and what I learned can basically can be summarized as "keep future updates more focused and more frequent".
The game isn't perfect yet, but we're getting closer! Please keep giving your feedback and ideas in Discord!
Sorry for the delay since the last update, but I am still committed to making Progression Football the best football sim available! Thanks for playing!
  • New: PFL Merch is now available! Thank you for your support!
  • New: The game is now accessible via alternate address: PFL-go.com
  • New: New League option - Added Starting Coach Boosts option (default 0, or randomized like Draft Challenge)
  • New: Major Game Sim Update! New Game Sim Engine!
    • Added Game Sim Engine option to League Admin. (Legacy or New). This is a temporary option until the New engine is finalized
      All leagues will default to Legacy for now. Choose New to opt-in and share your thoughts with me on Discord!
    • Major rewrite of all pass and run play logic for the New game engine!
      The engine now considers attributes of individual player matchups on the field (blocker vs. pass rusher, WR vs CB, TE vs LB), which all change depending on formations, play types, and blitzing players.
      Previously, the engine relied on averages of relevant players instead of specific individual matchups between players.
      This should highlight and expose skill gaps between player matchups better than before. For example, a low rated CB1 vs elite WR1 should see the WR with success for that game
    • Each play now assigns individual player assignments (blocker, passer, receiver route long, pass rusher, etc) instead of "percentage weight".
      This opens up future opportunities for custom plays/formations/playbooks, as well as players playing "out of position" someday
    • Added play details including pass blockers who get beat, run blockers when they pancake a defender, pass rushers who apply pressure, and which player is blitzing
    • Added Blocking to Stats and Team Players Stats views
    • With each player having individual assignments, blitzing should be more accurate. The additional pass rusher decreases pass coverage for that play
    • QB sack avoidance is influenced by QB Agility and Mental
    • QB scrambling is influenced by QB Speed
    • Fumbles are influenced by Carrying ability
    • NOTE: "HB rec %" currently does nothing in the New Game Sim Engine so it is hidden from Team Options using the New engine. Player assignments are defined by the Play in the new engine. More plays and customization is planned for the future.
    • NOTE: There's more I want to do to improve the Game Engine, but I had to draw a line to get this update released! This update lays the foundation to make exciting future updates possible.
      I'm open to feedback and suggestions, please offer them in Discord #ideas channel!
  • New: Added ability for League Admins to re-generate the season's game schedule (only available during Week 1 and not available if any games have been played)
  • Improvement: New League Creation - now gets created in the background instead of staring at the loading screen for 2 minutes. League status will be "creating" until completed
  • Improvement: Game Stats now shows the OVR "roll" of each player for that game, after factoring Consistency, Home Field Advantage, and all other boosts (newly simmed games only)
  • Improvement: Added "Accurate?"" column to scouting reports after OVR has been revealed to show if a scouting report was accurate or not
  • Improvement: Coaches with +2 CUL impact that make a playoff appearance will no longer have their CUL impact downgraded, regardless of their team's record
  • Improvement: Play Recognition: +1 OVR every 10 similar plays instead of 12
  • Improvement: Evaluate Players - can now be done for any un-revealed player if they have a contract, regardless of week
  • Improvement: Records - Storylines will only show up starting season 1 week 10 at the earliest, to prevent spam
  • Improvement: Players with hidden OVR now show scouting report values available to the current user instead of an OVR bar
  • Improvement: Free Agents can now be signed regardless of salary cap. However, that team still cannot start a game until the team is under the cap
  • Improvement: Change Position form now shows the what the new Raw OVR would be for each position
  • Improvement: Trade Interest Guage added to completed/rejected manual trades
  • Improvement: Increased the frequency of better players in newly generated rookie draft classes
  • Improvement: Realtime games - commercial breaks are now limited to a maximum of 6 per half
  • Improvement: Improved efficiency of MANY areas of code and increased use of server-side caching to help make the site faster
  • Improvement: Added Raw OVR to list of toggle columns in Players tables
  • Improvement: Added "Sim CPU Draft Picks Immediately" option to Leagues
  • Improvement: Players now check and upgrade Consistency every week instead of only weeks 8 and 16
  • Improvement: 4th Down Options now additionally apply if there are less than 10 seconds remaining in the half, regardless of down
  • Improvement: Evaluate Players cost is now cheaper for non-rookies, scaled by Years Pro
  • Improvement: Discord Financial Supporters role (Discord gold nameplate) will be automatically added to all users with the Moneybags achievement
  • Improvement: Added a note regarding private leagues if the user is looking at the Teams list
  • Improvement: Progression Chance - Age no longer has positive impact. Age now only has negative impact.
  • Improvement: Progression Chance - Years Pro has been added as a factor (positive impact only). Boost is scaled by years pro, with 0 (rookie) having the biggest boost, and 3 having the lowest boost. No boost after 3 years pro.
  • Bug fixed: Users could erroneously be allowed to pick twice if two Players were open in different tabs during the draft (Hotfixed 2/2/24)
  • Bug fixed: League admins could see unrevealed players Culture, Salary, and Consistency via the Edit Player form (Hotfixed 2/2/24)
  • Bug fixed: Advance Clock now shows up during draft week before and after all picks are done
  • Bug fixed: Messages sent to "All League Teams" now include the team sending the message
  • Bug fixed: Duplicate Discord league channels will now be automatically deleted
  • Bug fixed: Combine results could sometimes be accessed early
  • Bug fixed: All OT FGs are now Pressure Kicks
  • Bug fixed: Added horizontal scrolling for smaller screens
  • Bug fixed: Homepage list of leagues would sometimes show the Delete League button when it shouldn't
  • Bug fixed: When Advance Week timer runs out OR when admin clicks Force Advance, only teams actually needing fixes should get automatically changed (including depth chart)
  • Please report any issues to me in #bug-reports on Discord!

November 3, 2023

  • Improved FG, extra point, and punting algorithms to be more realistic
  • Prevented Official League plays from being deleted after 2 seasons
  • Bugfix: Viewing old drafts via Schedule will now update properly after rookie OVRs are revealed

September 5, 2023

  • Bug fix: Draft Order / Draft table would sometimes not update after draft picks were traded (caching issue)

August 31, 2023

  • Improvement: Added more minutes options to Draft Clock
  • Improvement: Added 12-hour option to Advance Week Every schedule

August 24, 2023

  • Improvement: Draft Challenge - Coaches now have more OVR boosts
  • Improvement: Draft - implemented server-side caching to reduce server load during multiplayer live drafts
  • Bug fix: Fixed a crash related to awards without a team associated
  • Bug fix: Manual Trades - CPU players were incorrectly valued at 0 if your Sim Roster was enabled

August 10, 2023

  • Bug fix: Manual Trades - CPU teams were valuing culture backwards
  • Bug fix: Manual Trades - Value specified next to players in dropdowns is now accurate based on the other team in the trade
  • Bug fix: Manual Trades - CPU teams now value their own players with a minimum trade value of 10 instead of 0
  • Bug fix: Player view - Clicking column headers when there is only 1 player in the table no longer results in a 500 error

August 9, 2023

  • Now allowing teams to change their city or logo any time during week 1 or the off-season, instead of only weeks 1 or 31

August 6, 2023

  • New: Updated realistic rosters
  • Bug fix: New leagues now start players on teams correctly at -7 CHM
  • Improvement: K and P minimum CHM is now 0 instead of -7 because they don't have much to adjust between teams
  • Improvement: All players now get reset to 0 CHM when cut, instead of -7. Players still will get set to -7 CHM when joining a new team (except K/P)
  • Improvement: Updated salary value calculation, and all players (except newly drafted rookies) new salary value calculations are now based on OVR_RAW instead of OVR
  • NOTE: K/P with negative chemistry mods will get set to 0 on next week advance

August 4, 2023

  • New: Feature Voting!
    • Added ability to create new feature suggestions
    • Use coins to fund development of Progression Football by voting on which features you want to see next!
    • Features at the top of the list will be given priority by the developer!
    • Thank You for supporting my game!
    • Disclaimer: Not all features are 100% guaranteed to be added to the game, regardless of funding. But I'll do my best!
  • Bug fix: Duplicate All-Pro awards were sometimes awarded (hotfixed 7/25)

Click here to view older Release Notes